Lesson 2

💭 Think About...

What do you think makes a power-up helpful versus challenging in a game?
How do you predict your power-up will change the way someone moves through obstacles?
Why do you think some power-ups make you faster while others make you slower?
What happens to your balance and coordination when you use different power-ups?
How could we design obstacles that work perfectly with specific power-ups?

🔨 Your Project

**Your Mission: Become a Power-Up Inventor!**

Today you're going to design and build a real power-up that changes how people move, just like in Super Mario games!

**Step 1: Design Your Power-Up (15 minutes)**

Work with your team of 2-3 people. Look at your materials and think: What kind of power-up will you create? Will it make someone faster, help them jump higher, or make balancing trickier?

Use the colored paper, boxes, plates, tape, and bean bags to build your power-up. Make sure it can attach to a person or be carried safely.

**Step 2: Test Your Invention (10 minutes)**

Try out your power-up at your station! Have one teammate wear or use the power-up while others observe. Test these challenges:

- Walk 10 steps normally, then 10 steps with your power-up

- Reach as high as you can with and without it

- Move around three desks and time both tries

Make quick fixes if needed to improve your design.

**Step 3: Challenge Other Teams (15 minutes)**

Trade stations with other teams. Show them how to use your power-up, then watch them complete an obstacle course while using it. Record what you notice: Does it make the obstacles easier or harder? Why?

You'll also try power-ups made by other teams and give them feedback about how it changed your movement.

**The Test:** Your power-up succeeds if it clearly changes how someone moves through obstacles and other students can safely use it to complete challenges. Bonus points if you can explain WHY it changes movement the way it does!